2008年08月17日 星期日 下午 04:28

0dceef368c252b290b55a959.jpg

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
abstract class Officer
{
protected Officer myboss;

public Officer(Officer o)
{
myboss = o;
}

public abstract void Deal(Action a);
}

class PoliceMan : Officer
{
public PoliceMan(Officer o)
: base(o)
{
}

public override void Deal(Action a)
{
if (a == Action.逮捕罪犯)
{
Console.WriteLine("我是警察,我去逮捕罪犯");
}
else if (myboss != null)
{
myboss.Deal(a);
}
}
}

class FBI : Officer
{
public FBI(Officer o)
: base(o)
{
}

public override void Deal(Action a)
{
if (a == Action.暗杀)
{
Console.WriteLine("我是FBI,我去暗杀");
}
else if (myboss != null)
{
myboss.Deal(a);
}
}
}

class Precident : Officer
{
public Precident(Officer o)
: base(o)
{
}

public override void Deal(Action a)
{
if (a == Action.干掉萨达姆)
{
Console.WriteLine("我是总统,我去找人干掉萨达姆");
}
else if (myboss != null)
{
myboss.Deal(a);
}
}
}

enum Action
{
逮捕罪犯,
暗杀,
干掉萨达姆
}

class Client
{
public static void Main()
{
Officer police = new PoliceMan(new FBI(new Precident(null)));
police.Deal(Action.逮捕罪犯);
police.Deal(Action.暗杀);
police.Deal(Action.干掉萨达姆);
Console.Read();
}
}
}

2008年08月15日 星期五 下午 05:23

松耦合

09e79510c02a0e19203f2e7e.jpg

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
abstract class Vehicle
{
protected Engine e;

public abstract void Show();

public abstract void InstallEngine(Engine e);
}

class RacingCar : Vehicle
{
public override void Show()
{
Console.WriteLine("跑车");
e.Show();
}

public override void InstallEngine(Engine e)
{
this.e = e;
}
}

class Tractor : Vehicle
{
public override void Show()
{
Console.WriteLine("拖拉机");
e.Show();
}

public override void InstallEngine(Engine e)
{
this.e = e;
}
}

abstract class Engine
{
public abstract void Show();
}

class RacingCarEngine : Engine
{
public override void Show()
{
Console.WriteLine("跑车引擎");
}
}

class TractorEngine : Engine
{
public override void Show()
{
Console.WriteLine("拖拉机引擎");
}
}

class Client
{
public static void Main()
{
Vehicle v = new RacingCar();
v.InstallEngine(new RacingCarEngine());
v.Show();

v = new Tractor();
v.InstallEngine(new TractorEngine());
v.Show();

Console.Read();
}
}
}

设计模式—单例模式(singleton)

c56fe019dbd71a62dbb4bd42.jpg

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
class Singleton
{
private static Singleton s;

private Singleton()
{
}

public static Singleton GetInstance()
{
if (s == null)
{
s = new Singleton();
}

return s;
}
}

class Client
{
public static void Main()
{
Singleton s1 = Singleton.GetInstance();
Singleton s2 = Singleton.GetInstance();
if (object.ReferenceEquals(s1, s2))
{
Console.WriteLine("一样的");
Console.WriteLine(s1);
}

Console.Read();
}
}
}

设计模式—备忘录模式(CSDN没有恢复迹象……)

7f6bab1990e5495243a9ad1c.jpg

using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
    class 人物状态
    {
        private int _血;
        private int _气;

        public 人物状态()
        {
            _气 = 100;
            _血 = 100;
        }

        public int 血
        {
            get { return _血; }
            set { _血 = value; }
        }

        public int 气
        {
            get { return _气; }
            set { _气 = value; }
        }

        public 存档 存档()
        {
            return new 存档(_血, _气);
        }

        public void 读档(存档 c)
        {
            this.气 = c.气;
            this.血 = c.血;
        }

        public void 战斗()
        {
            System.Random r = new System.Random();

            this._血 = r.Next(100);
            this._气 = r.Next(100);
        }

        public void ShowState()
        {
            Console.WriteLine(this.气 + " " + this.血);
        }
    }

    class 存档
    {
        private int _气;

        private int _血;

        public 存档(int x, int q)
        {
            this._气 = q;
            this._血 = x;
        }

        public int 气
        {
            get { return _气; }
        }

        public int 血
        {
            get { return _血; }
        }
    }

    class 管理器
    {
        private 存档 savedfile;

        public 存档 SavedFile
        {
            get { return savedfile; }
            set { savedfile = value; }
        }
    }

    class 调用者
    {
        public static void Main()
        {
            人物状态 r = new 人物状态();
            r.ShowState();

            管理器 g = new 管理器();
            g.SavedFile = r.存档();
            r.战斗();
            r.ShowState();
            r.读档(g.SavedFile);
            r.ShowState();
            Console.Read();
        }
    }
}
``

设计模式—组合模式(CSDN依然没有恢复迹象……)

7fef7ad965c15b3411df9b0d.jpg

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
abstract class AbstractCompany
{
protected String Name;

public AbstractCompany(string name)
{
this.Name = name;
}

public abstract void Add(AbstractCompany c);

public abstract void Remove(AbstractCompany c);

public abstract void Show(int len);

public abstract void DoJob();
}

class RealCompany : AbstractCompany
{
private IList<AbstractCompany> Son = new List<AbstractCompany>();

public RealCompany(string name) : base(name)
{
}

public override void Add(AbstractCompany c)
{
Son.Add(c);
}

public override void DoJob()
{
Console.WriteLine(Name + "公司正常运转");
foreach (AbstractCompany a in Son)
{
a.DoJob();
}
}

public override void Remove(AbstractCompany c)
{
Son.Remove(c);
}

public override void Show(int len)
{
Console.WriteLine(new String('-', len) + Name);
foreach (AbstractCompany a in Son)
{
a.Show(len + 1);
}
}
}

class HR : AbstractCompany
{
public HR(string name) : base(name)
{
}

public override void Add(AbstractCompany c)
{
}

public override void DoJob()
{
Console.WriteLine(Name + "人事部正常运转");
}

public override void Remove(AbstractCompany c)
{
}

public override void Show(int len)
{
Console.WriteLine(new string('-', len) + Name);
}
}

class Client
{
public static void Main()
{
AbstractCompany root = new RealCompany("总公司");
root.Add(new HR("总公司人事部"));

RealCompany r = new RealCompany("分公司");
r.Add(new HR("分公司人事部"));

root.Add(r);

root.Show(1);
root.DoJob();

Console.Read();
}
}
}

53a941eefca8a5ecb3fb9578.jpg

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
abstract class Birds
{
public abstract void Fly();

public abstract void Shout();
}

class Duck : Birds
{
public override void Fly()
{
Console.WriteLine("鸭子飞");
}

public override void Shout()
{
Console.WriteLine("鸭子叫唤");
}
}

class Chick : Birds
{
public override void Fly()
{
Console.WriteLine("小鸡飞");
}

public override void Shout()
{
Console.WriteLine("小鸡飞");
}
}

class Adapter : Birds
{
private Eagle eagle = new Eagle();

public override void Fly()
{
eagle.Fly();
}

public override void Shout()
{
eagle.Shout();
}
}

class Eagle
{
public void Fly()
{
Console.WriteLine("老鹰飞");
}

public void Shout()
{
Console.WriteLine("老鹰叫唤");
}
}

class Client
{
public static void Main()
{
Birds b = new Duck();
b.Fly();
b.Shout();
b = new Chick();
b.Fly();
b.Shout();
b = new Adapter();
b.Fly();
b.Shout();
Console.Read();
}
}
}

设计模式—状态模式(今天CSDN竟然上不去,暂时发在这里)

58cbf8feaccd5d265d60085a.jpg

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
abstract class State
{
public abstract void DoWhatIShouldDo(Worker w);
}

class Young : State
{
public override void DoWhatIShouldDo(Worker w)
{
if (w.Age <= 35)
{
Console.WriteLine("我年轻,逍遥自在");
}
else
{
w.State = new MiddleAge();
w.DoWhatIShouldDo();
}
}
}

class MiddleAge : State
{
public override void DoWhatIShouldDo(Worker w)
{
if (w.Age <= 50)
{
Console.WriteLine("人到中年");
}
else
{
w.State = new Old();
w.DoWhatIShouldDo();
}
}
}

class Old : State
{
public override void DoWhatIShouldDo(Worker w)
{
Console.WriteLine("老年生活");
}
}

class Worker
{
State state;
int age;

public Worker()
{
age = 1;
state = new Young();
}

public int Age
{
get { return age; }
set { age = value; }
}

public State State
{
get { return State; }
set { state = value; }
}

public void DoWhatIShouldDo()
{
state.DoWhatIShouldDo(this);
}
}

class Client
{
public static void Main()
{
Worker w = new Worker();
w.Age = 5;
w.DoWhatIShouldDo();
w.Age = 45;
w.DoWhatIShouldDo();
w.Age = 80;
w.DoWhatIShouldDo();
Console.Read();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.Configuration;

namespace ConsoleApplication1
{
internal interface SportMan
{
void Come();
}

class ChineseSportMan : SportMan
{
public void Come()
{
Console.WriteLine("中国运动员来了~~~");
}
}

class RussianSportMan : SportMan
{
public void Come()
{
Console.WriteLine("俄罗斯运动员来了~~~");
}
}

class TheController
{
public static SportMan CreateSportMan()
{
//string s = (string)ConfigurationSettings.AppSettings["Nation"];
return (SportMan) Assembly.Load("ConsoleApplication1")
.CreateInstance("ConsoleApplication1." + ConfigurationSettings.AppSettings["Nation"].ToString());
//ConfigurationSettings.AppSettings[];
//return new ChineseSportMan();
}
}

class Client
{
public static void Main()
{
TheController.CreateSportMan().Come();
//s.Come();
//SportMan  c=(SportMan)Assembly.Load("ConsoleApplication1").CreateInstance("ConsoleApplication1.ChineseSportMan");
//c.Come();
}
}
}

设计模式---抽象工厂模式+反射+配置文件

设计模式---观察者模式(恐怖袭击、地震的例子,有类关系图)

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
internal interface Warning
{
String Situation { get; set; }
void Warn();
void Add(PeopleInSchool p);
void Sub(PeopleInSchool p);
}

class PoliceStation : Warning
{
private IList<PeopleInSchool> field = new List<PeopleInSchool>();
string situation;

public string Situation
{
get { return situation; }
set { situation = value; }
}

public void Warn()
{
foreach (PeopleInSchool p in field)
{
p.WarningReceived();
}
}

public void Add(PeopleInSchool p)
{
field.Add(p);
}

public void Sub(PeopleInSchool p)
{
field.Remove(p);
}
}

class EarthquakeDepartment : Warning
{
string situation;
private IList<PeopleInSchool> field = new List<PeopleInSchool>();

public string Situation
{
get { return situation; }
set { situation = value; }
}

public void Warn()
{
foreach (PeopleInSchool p in field)
{
p.WarningReceived();
}
}

public void Add(PeopleInSchool p)
{
field.Add(p);
}

public void Sub(PeopleInSchool p)
{
field.Remove(p);
}
}

abstract class PeopleInSchool
{
protected Warning field;

public PeopleInSchool(Warning w)
{
field = w;
}

public abstract void WarningReceived();
}

class Teacher : PeopleInSchool
{
public Teacher(Warning w)
: base(w)
{
}

public override void WarningReceived()
{
Console.WriteLine("我是老师" + field.Situation);
}
}

class Student : PeopleInSchool
{
public Student(Warning w)
: base(w)
{
}

public override void WarningReceived()
{
Console.WriteLine("我是学生" + field.Situation);
}
}

class Client
{
public static void Main()
{
PoliceStation p = new PoliceStation();
Teacher t = new Teacher(p);
Student s = new Student(p);
p.Add(t);
p.Add(s);
p.Situation = "有恐怖袭击!!!";
p.Warn();
p.Situation = "注意防火防盗!!!";
p.Warn();
EarthquakeDepartment e = new EarthquakeDepartment();
t = new Teacher(e);
s = new Student(e);
e.Add(t);
e.Add(s);
e.Situation = "要地震了!!!";
e.Warn();
Console.Read();
}
}
}

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
abstract class Builder
{
public abstract void SetPrice();
public abstract void SetName();
}

class TVBuilder : Builder
{
private RawMateria rm;

public TVBuilder()
{
rm = new RawMateria();
}

public override void SetPrice()
{
rm.Price = "1500";
}

public override void SetName()
{
rm.Name = "TV";
}

public RawMateria GetTV()
{
return rm;
}
}

class PCBuilder : Builder
{
private RawMateria rm;

public PCBuilder()
{
rm = new RawMateria();
}

public override void SetName()
{
rm.Name = "PC";
}

public override void SetPrice()
{
rm.Price = "2000";
}

public RawMateria GetPC()
{
return rm;
}
}

class RawMateria
{
String _name;
String _price;

public String Name
{
get { return _name; }
set { _name = value; }
}

public String Price
{
get { return _price; }
set { _price = value; }
}

public void Show()
{
Console.WriteLine(this.Name + "    " \ + this.Price );
}
}

class Director
{
private PCBuilder pcbuilder = new PCBuilder();
private TVBuilder tvbuilder = new TVBuilder();

public RawMateria GiveMeTV()
{
tvbuilder.SetName();
tvbuilder.SetPrice();
return tvbuilder.GetTV();
}

public RawMateria GiveMePC()
{
pcbuilder.SetName();
pcbuilder.SetPrice();
return pcbuilder.GetPC();
}
}

class Client
{
public static void Main()
{
Director d = new Director();
d.GiveMePC().Show();
d.GiveMeTV().Show();
Console.Read();
}
}
}

设计模式---建造者(Builder)模式,有关系图

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
class Facade
{
private Func1 field1;
private Func2 field2;

public Facade()
{
field1 = new Func1();
field2 = new Func2();
}

public void Method()
{
field1.Method();
field1.Method1();
field2.Method();
}

public void Method1()
{
field2.Method();
field2.Method1();
field1.Method();
}
}

class Func1
{
public void Method()
{
Console.WriteLine("功能类1的方法1");
}

public void Method1()
{
Console.WriteLine("功能类1的方法2");
}
}

internal class Func2
{
public void Method()
{
Console.WriteLine("功能类2的方法1");
}

public void Method1()
{
Console.WriteLine("功能类2的方法2");
}
}

class Client
{
public static void Main()
{
Facade f = new Facade();
f.Method();
f.Method1();
Console.Read();
}
}
}

设计模式--模板方法模式(照旧,有类关系图)

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
public class TheFather
{
public void BaseMethod1()
{
Console.WriteLine("吃了吗?");
BaseMethod2();
}

public virtual void BaseMethod2()
{
}
}

public class Son1 : TheFather
{
public override void BaseMethod2()
{
Console.WriteLine("吃了");
}
}

public class Son2 : TheFather
{
public override void BaseMethod2()
{
Console.WriteLine("还没呢");
}
}

public class Client
{
public static void Main()
{
TheFather obj = new Son1();
obj.BaseMethod1();

obj = new Son2();
obj.BaseMethod1();

Console.Read();
}
}
}

原型模式

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
public class Simple : ICloneable
{
private int field1;
private int field2;

public int Property1
{
get { return field1; }
set { field1 = value; }
}

public int Property2
{
get { return field2; }
set { field2 = value; }
}

public object Clone()
{
return this.MemberwiseClone();
}
}

public class Complecated : ICloneable
{
private Simple simple;

public Complecated()
{
simple = new Simple();
}

private Complecated(Simple s)
{
simple = (Simple) s.Clone();
}

public object Clone()
{
Complecated c = new Complecated(simple);
return c;
}

public void SetMe(int a, int b)
{
simple.Property1 = a;
simple.Property2 = b;
}

public void Show()
{
Console.WriteLine(simple.Property1);
Console.WriteLine(simple.Property2);
}
}

public class Client
{
public static void Main()
{
Complecated c = new Complecated();
c.SetMe(1, 2);
Complecated c2 = (Complecated) c.Clone();


c2.SetMe(3, 4);

c.Show();
c2.Show();

Console.Read();
}
}
}

工厂模式

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
class Client
{
public static void Main()
{
IFactory i = new AddFactory();
Math oper = i.CreateOperation();
oper.A = 5;
oper.B = 10;
Console.WriteLine(oper.DoTheMath());

i = new SubFactory();
oper = i.CreateOperation();
oper.A = 10;
oper.B = 3;
Console.WriteLine(oper.DoTheMath());

Console.Read();
}
}

class Math
{
double _a;
double _b;

public double A
{
set { _a = value; }
get { return _a; }
}

public double B
{
set { _b = value; }
get { return _b; }
}

public virtual double DoTheMath()
{
return 0;
}
}

class Add : Math
{
public override double DoTheMath()
{
return A + B;
}
}

class Sub : Math
{
public override double DoTheMath()
{
return A - B;
}
}

interface IFactory
{
Math CreateOperation();
}

class AddFactory : IFactory
{
public Math CreateOperation()
{
return new Add();
}
}

class SubFactory : IFactory
{
public Math CreateOperation()
{
return new Sub();
}
}
}

关系图

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
class Class1
{
public static void Main()
{
Proxy p = new Proxy();
p.DoYourStuff();
Console.Read();
}
}

abstract class ProxyBase
{
public abstract void DoYourStuff();
}

class Subject : ProxyBase
{
public override void DoYourStuff()
{
Console.WriteLine("do my job");
}
}

class Proxy : ProxyBase
{
Subject s;

public override void DoYourStuff()
{
if (s == null)
{
s = new Subject();
}

s.DoYourStuff();
//throw new NotImplementedException();
}
}
}

ok

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
class Class1
{
public static void Main()
{
Person p = new Person("张三");

Ring r = new Ring();
EarRing er = new EarRing();
NeckLace nl = new NeckLace();

r.Decrate(p);
er.Decrate(r);
nl.Decrate(er);
nl.Show();
Console.Read();
}
}

class Person
{
string name;

public Person(string name)
{
this.name = name;
}

public Person()
{
} //重载一个没有参数的构造函数,给其他子类用

public virtual void Show()
{
Console.WriteLine("{0}拥有以上装饰物品", name);
}
}

class Decrator : Person
{
Person p;

public override void Show()
{
p.Show();
}

public void Decrate(Person p)
{
this.p = p;
}
}

class Ring : Decrator
{
public override void Show()
{
Console.WriteLine("戒指");
base.Show();
}
}

class EarRing : Decrator
{
public override void Show()
{
Console.WriteLine("耳环");
base.Show();
}
}

class NeckLace : Decrator
{
public override void Show()
{
Console.WriteLine("项链");
base.Show();
}
}
}

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
abstract class OperSuper
{
public abstract double GetResult(double a, double b);
}

class Add : OperSuper
{
public override double GetResult(double a, double b)
{
return a + b;
}
}

class Minus : OperSuper
{
public override double GetResult(double a, double b)
{
return a - b;
}
}

class Context
{
OperSuper os = null;
double A, B;

public Context(OperSuper o, double a, double b)
{
os = o;
A = a;
B = b;
}

public double GetResult()
{
return os.GetResult(A, B);
}
}

class client
{
public static void Main()
{
Context c = new Context(new Add(), 10, 20);
Console.WriteLine(c.GetResult());
c = new Context(new Minus(), 20, 10);
Console.WriteLine(c.GetResult());
}
}
}

简单工厂的最最简单应用

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace ConsoleApplication1
{
class Program
{
static void Main(string[] args)
{
Calculate cal = factory.CreateOper("-");
cal.A = 10;
cal.B = 20;
Console.WriteLine(cal.GetResult());

cal = factory.CreateOper("+");
cal.A = 10;
cal.B = 20;
Console.WriteLine(cal.GetResult());
}
}

abstract class Calculate
{
double _NumA = 0;
double _B = 0;

public double A

{
get { return _NumA; }
set { _NumA = value; }
}

public double B

{
get { return _B; }
set { _B = value; }
}

public abstract double GetResult();
}

class Add : Calculate
{
public override double GetResult()
{
return A + B;
}
}

class Minus : Calculate
{
public override double GetResult()
{
return A - B;
}
}

class factory
{
public static Calculate
CreateOper(string oper)
{
Calculate op = null;
switch (oper)
{
case "+":

op = new Add();
break;

case "-":

op = new Minus();
break;
}

return op;
}
}
}

《编程之美——微软技术面试心得》“中国象棋的将帅问题”C#实现

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class Class1 {

static byte counter = 81;

static void Main(string[] a) {
while (counter-- != 0) {
if (counter / 9 % 3 == counter % 9 % 3)
continue;
else {
System.Console.WriteLine("a=" + (counter / 9 + 1).ToString() + "b=" + (counter % 9 + 1).ToString());
}
}

System.Console.Read();
}

}

适用于1.8GHZ左右的CPU 50%占用率

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class ManageCpu {
staticvoid Main(string[] a) {
int st = 0;
while (true) {
st = System.Environment.TickCount;

while (System.Environment.TickCount - st < 90) {
}

System.Threading.Thread.Sleep(90);
}
}
}