我在Coursera上跟了一门叫做Functional Programming Principles in Scala的课程,是由Scala的作者Martin Odersky讲授的。其中第三周的作业中使用到了Scala的trait这个语言特性。
我以前熟知的语言都没有类似的特性(Ruby的mixin和Scala的trait很像,但是Ruby我不熟),所以这周的博客就分析一下这个语言特性是如何实现的。
trait
在讲trait的实现机制之前,先看一个使用trait的例子。
假设我们有以下几个类:
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| abstract class Plant { def photosynthesis = println("Oh, the sunlight!") }
class Rose extends Plant { def smell = println("Good!")
def makePeopleHappy = println("People like me") }
class Ruderal extends Plant { def grow = println("I take up all the space!") }
abstract class Animal { def move = println("I can move!") }
class Dog extends Animal { def bark = println("Woof!")
def makePeopleHappy = println("People like me") }
class Snake extends Animal { def bite = println("I am poisonous!") }
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植物家族有玫瑰和杂草。
动物家族有狗和毒蛇。
仔细观察可以发现,玫瑰和狗有一个共同的行为,它们都可以取悦人类,这个行为是用完全一样的代码实现的。
如何把Rose和Dog中的重复代码消除掉呢?有一种潜在的解决方案:
把makePeopleHappy提取到一个类中去,让植物和动物都继承自它。
这么做虽然消除了重复代码但有两个明显的缺点:
- 植物和动物继承自同一个类,不太合理
- 杂草和毒蛇也具有了取悦于人的能力,也不太合理
这时我们就可以使用trait,它没有上面提到的两个缺点。
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| trait PeoplePleaser { def makePeopleHappy = println("People like me") }
class Rose extends Plant with PeoplePleaser { def smell = println("Good!") }
class Dog extends Animal with PeoplePleaser { def bark = println("Woof!") }
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我们定义一个trait,把makePeopleHappy置于其中,让Rose和Dog都with这个trait。然后就可以写这样的代码来调用它们了:
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| new Rose().makePeopleHappy new Dog().makePeopleHappy
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这样我们就解决了重复代码的问题,而且没有触及已存在的继承关系。
现在看看trait的实现机制吧,我们开始反编译!
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| public abstract interface PeoplePleaser { public abstract void makePeopleHappy(); }
public abstract class PeoplePleaser$class { public static void makePeopleHappy(PeoplePleaser $this) { Predef..MODULE$.println("People like me"); }
public static void $init$(PeoplePleaser $this) { } }
public class Rose extends Plant implements PeoplePleaser { public void makePeopleHappy() { PeoplePleaser$class.makePeopleHappy(this); }
public void smell() { Predef..MODULE$.println("Good!"); }
public Rose() { PeoplePleaser.class.$init$(this); } }
public class Dog extends Animal implements PeoplePleaser { public void makePeopleHappy() { PeoplePleaser$class.makePeopleHappy(this); }
public void bark() { Predef..MODULE$.println("Woof!"); }
public Dog() { PeoplePleaser.class.$init$(this); } }
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真相大白了,PeoplePleaser被编译成了一个接口加一个抽象类。Rose和Dog实现这个接口,并通过调用抽象类中的静态方法来实现了makePeopleHappy。
很有趣的一点是Rose和Dog在调用静态方法时都把this传了进去,为什么呢?我们把原来的代码改成这样来看:
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| trait PeoplePleaser { val moreMessage = ""
def makePeopleHappy = println("People like me. " + moreMessage) }
class Rose extends Plant with PeoplePleaser { override val moreMessage = "Because I smell nice."
def smell = println("Good!") }
class Dog extends Animal with PeoplePleaser { override val moreMessage = "Because I fetch balls."
def bark = println("Woof!") }
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我们给makePeopleHappy加上一段额外的信息。
现在再次反编译。
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| public abstract interface PeoplePleaser { public abstract void objsets$PeoplePleaser$_setter_$moreMessage_$eq(String paramString);
public abstract String moreMessage();
public abstract void makePeopleHappy(); }
public abstract class PeoplePleaser$class { public static void makePeopleHappy(PeoplePleaser $this) { Predef..MODULE$.println(new StringBuilder() .append("People like me. ") .append($this.moreMessage()).toString()); }
public static void $init$(PeoplePleaser $this) { $this.objsets$PeoplePleaser$_setter_$moreMessage_$eq(""); } }
public class Rose extends Plant implements PeoplePleaser { private final String moreMessage;
public void objsets$PeoplePleaser$_setter_$moreMessage_$eq(String x$1) { }
public void makePeopleHappy() { PeoplePleaser$class.makePeopleHappy(this); }
public String moreMessage() { return this.moreMessage; }
public void smell() { Predef..MODULE$.println("Good!"); }
public Rose() { PeoplePleaser.class.$init$(this); this.moreMessage = "Because I smell nice."; } }
public class Dog extends Animal implements PeoplePleaser { private final String moreMessage;
public void objsets$PeoplePleaser$_setter_$moreMessage_$eq(String x$1) { }
public void makePeopleHappy() { PeoplePleaser$class.makePeopleHappy(this); }
public String moreMessage() { return this.moreMessage; }
public void bark() { Predef..MODULE$.println("Woof!"); }
public Dog() { PeoplePleaser.class.$init$(this); this.moreMessage = "Because I fetch balls."; } }
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现在就清楚了,抽象类中的静态方法可能会依赖于各个实例不同的状态,所以需要把this传递进去。
这样我们才能够给makePeopleHappy加上一段额外的信息。