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| using System; using System.Collections.Generic; using System.Text;
namespace ConsoleApplication1 { abstract class Officer { protected Officer myboss;
public Officer(Officer o) { myboss = o; }
public abstract void Deal(Action a); }
class PoliceMan : Officer { public PoliceMan(Officer o) : base(o) { }
public override void Deal(Action a) { if (a == Action.逮捕罪犯) { Console.WriteLine("我是警察,我去逮捕罪犯"); } else if (myboss != null) { myboss.Deal(a); } } }
class FBI : Officer { public FBI(Officer o) : base(o) { }
public override void Deal(Action a) { if (a == Action.暗杀) { Console.WriteLine("我是FBI,我去暗杀"); } else if (myboss != null) { myboss.Deal(a); } } }
class Precident : Officer { public Precident(Officer o) : base(o) { }
public override void Deal(Action a) { if (a == Action.干掉萨达姆) { Console.WriteLine("我是总统,我去找人干掉萨达姆"); } else if (myboss != null) { myboss.Deal(a); } } }
enum Action { 逮捕罪犯, 暗杀, 干掉萨达姆 }
class Client { public static void Main() { Officer police = new PoliceMan(new FBI(new Precident(null))); police.Deal(Action.逮捕罪犯); police.Deal(Action.暗杀); police.Deal(Action.干掉萨达姆); Console.Read(); } } }
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