设计模式---命令模式

设计模式—命令模式

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using System;
using System.Collections.Generic;
using System.Text;

namespace ConsoleApplication1
{
abstract class Order
{
protected General general;

public Order(General g)
{
this.general = g;
}

public abstract void Excute();
}

class Fire : Order
{
public Fire(General g)
: base(g)
{
}

public override void Excute()
{
general.ExcuteFire();
}
}

class Retreat : Order
{
public Retreat(General g)
: base(g)
{
}

public override void Excute()
{
general.ExcuteRetreat();
}
}

class Soldier
{
private String name;

public Soldier(string n)
{
this.name = n;
}

public void ExcuteFire()
{
Console.WriteLine(name + "开火");
}

public void ExcuteRetreat()
{
Console.WriteLine(name + "撤退");
}
}

class General
{
private Soldier soldier;

public void ExcuteFire()
{
soldier.ExcuteFire();
}

public void SetSoldier(Soldier s)
{
this.soldier = s;
}

public void ExcuteRetreat()
{
soldier.ExcuteRetreat();
}
}

class Client
{
public static void Main()
{
General g = new General();
Soldier s = new Soldier("张三");
g.SetSoldier(s);
Order o = new Fire(g);
o.Excute();
o = new Retreat(g);
o.Excute();
g.SetSoldier(new Soldier("李四"));
o.Excute();
Console.Read();
}
}
}