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| using System; using System.Collections.Generic; using System.Text;
namespace ConsoleApplication1 { abstract class Order { protected General general;
public Order(General g) { this.general = g; }
public abstract void Excute(); }
class Fire : Order { public Fire(General g) : base(g) { }
public override void Excute() { general.ExcuteFire(); } }
class Retreat : Order { public Retreat(General g) : base(g) { }
public override void Excute() { general.ExcuteRetreat(); } }
class Soldier { private String name;
public Soldier(string n) { this.name = n; }
public void ExcuteFire() { Console.WriteLine(name + "开火"); }
public void ExcuteRetreat() { Console.WriteLine(name + "撤退"); } }
class General { private Soldier soldier;
public void ExcuteFire() { soldier.ExcuteFire(); }
public void SetSoldier(Soldier s) { this.soldier = s; }
public void ExcuteRetreat() { soldier.ExcuteRetreat(); } }
class Client { public static void Main() { General g = new General(); Soldier s = new Soldier("张三"); g.SetSoldier(s); Order o = new Fire(g); o.Excute(); o = new Retreat(g); o.Excute(); g.SetSoldier(new Soldier("李四")); o.Excute(); Console.Read(); } } }
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