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| using System; using System.Collections.Generic; using System.Text;
namespace ConsoleApplication1 { internal interface Warning { String Situation { get; set; } void Warn(); void Add(PeopleInSchool p); void Sub(PeopleInSchool p); }
class PoliceStation : Warning { private IList<PeopleInSchool> field = new List<PeopleInSchool>(); string situation;
public string Situation { get { return situation; } set { situation = value; } }
public void Warn() { foreach (PeopleInSchool p in field) { p.WarningReceived(); } }
public void Add(PeopleInSchool p) { field.Add(p); }
public void Sub(PeopleInSchool p) { field.Remove(p); } }
class EarthquakeDepartment : Warning { string situation; private IList<PeopleInSchool> field = new List<PeopleInSchool>();
public string Situation { get { return situation; } set { situation = value; } }
public void Warn() { foreach (PeopleInSchool p in field) { p.WarningReceived(); } }
public void Add(PeopleInSchool p) { field.Add(p); }
public void Sub(PeopleInSchool p) { field.Remove(p); } }
abstract class PeopleInSchool { protected Warning field;
public PeopleInSchool(Warning w) { field = w; }
public abstract void WarningReceived(); }
class Teacher : PeopleInSchool { public Teacher(Warning w) : base(w) { }
public override void WarningReceived() { Console.WriteLine("我是老师" + field.Situation); } }
class Student : PeopleInSchool { public Student(Warning w) : base(w) { }
public override void WarningReceived() { Console.WriteLine("我是学生" + field.Situation); } }
class Client { public static void Main() { PoliceStation p = new PoliceStation(); Teacher t = new Teacher(p); Student s = new Student(p); p.Add(t); p.Add(s); p.Situation = "有恐怖袭击!!!"; p.Warn(); p.Situation = "注意防火防盗!!!"; p.Warn(); EarthquakeDepartment e = new EarthquakeDepartment(); t = new Teacher(e); s = new Student(e); e.Add(t); e.Add(s); e.Situation = "要地震了!!!"; e.Warn(); Console.Read(); } } }
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